Photograph the scoresheet. Get the game, the reason it turned, and a plan for the next one.
Every tournament brings valuable lessons, but most get buried in paper scoresheets and forgotten games. ChessHeros helps you turn each game into meaningful insights, track your child's progress, and understand what they need to improve next.
It reads the board, not just the handwriting — so it flags what it isn't sure of instead of guessing.
10 seconds, one hand
2 unsure → flagged, never guessed
Pick from what was legal
3 moments, plain English
Three things to fix, who does each, and one measure that says whether it worked.
gone by move 10 · 3 of 5 losses in time trouble
4 winning endings drawn or lost this season
Stamina, not chess · this one's yours
The value is not another engine score. It is seeing what keeps happening across tournaments.
Since June · 4 events
Improvement shows here first
One to raise with the coach
R8–R9 · stamina, not chess
Other products stop at “Understand”. The two steps after it are where the rating actually moves.
A ten-year-old, a parent who doesn't play, and a coach on Monday morning.
Clear progress trends, blunder rates, and tournament habits distilled into plain English. Know whether your child is genuinely improving, understand where their confidence dips under time pressure, and know exactly what to celebrate on the drive home — without needing to decode algebraic notation or engine evaluation bars.
Young players don't learn from forty lines of computer arrows and confusing engine evaluations. They learn from the three decisive moments where the game actually tipped — the brilliant tactic they spotted, the rushed move when clock panic hit, and the single concrete lesson to carry into their next round.
Stop chasing crumpled scoresheets on Monday morning. Every student game is automatically digitized, verified, and tagged with recurring opening traps, endgame leaks, and time management scrambles before your first lesson begins — so your training time is spent teaching, not transcribing.
So consent isn't a policy page. It's the thing the database checks before it answers.
You hold it. Your child plays on it.
You grant it. You take it back. It's logged.
Suggestions are plain rules you can read.
Every claim checked against the engine first.
So consent isn't a policy page. It's the thing the database checks before it answers.
Yes. Your screens are written to be read in a minute by someone who has never played. If a sentence needs chess knowledge, it goes on your child’s screen, not yours.
It flags it before saving, and fixing it is one tap. It can never save a game that couldn’t legally have been played, and it never quietly changes a move it wasn’t sure about.
Yes — three areas after each event, with actions, owners and one measure each. Your coach can edit all of it, and after the next tournament you get a straight answer on whether each one moved.
Then the plan sizes itself to that. A week where nothing gets done is a normal week — nothing resets, nothing nags.
No. It removes the two hours a coach spends rebuilding a weekend from WhatsApp photos, so that time goes into coaching. Coaches are the ones recommending us.
As far as you have paper. Old scoresheets slot into the timeline in the right place, and a FIDE ID brings the rating history across on its own.